![]() ![]() Grass Cache Fixes - Allows benefits of NGIO in the loaded area around the player in AE (in addition to LOD)Įnsure that you do not have any plugin INI files overriding the settings below.NET Script Framework - This is required by NGIO for generating the grass cache in 1.5.97 (disabled in AE). NGIO - Used ONLY for generating the grass cache in SSE 1.5.97 (disabled in AE).Worldspaces with Grass SSEEdit Script for No Grass In Objects (optional).The following apps and mods should be installed and setup correctly to use this quick start walkthrough: Refer to NGIO documentation on the Nexus for alternative mod managers. This guide also assumes that Mod organizer (MO) will be used, but the process is similar under other mod managers. Grass LOD can tax performance on some systems and may carry as much as a 20fps penalty. This is meant to give a condensed walkthrough for configuring grass LOD in SSE, rendering full grass only up to the uGridsToLoad distance (the fully loaded portion around the player character) with grass LOD stretching out from there up to the LOD4 distance (controlled by fBlockLevel0Distance INI setting). This guide intends to explain the process by which grass LOD can be generated for Skyrim Special Edition with NGIO support. ![]() 3.1.9 Grass cache pregeneration settings.2.5 Step 5: AE users only - Downgrade to runtime 1.5.97.0.2.3 Step 3 (optional): Take Steps to Speed Up Grass Pregeneration.
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